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Derrick Willis

3D Artist

Summary:

A Navy Veteran that enjoys 3D modeling. Has the ability to give and receive feedback, able to comprehend and communicate information and ideas clearly. Highly self-motivated with the ability to multi-task and operate efficiently in a fast-paced environment and complete tasks in a timely manner.

 

Qualifications & Skills:

-Maya                        

-Unity                

-Substance Painter

-Hi Poly

-3ds Max              

-Quixel Suite                 

-After Effects

-Low Poly

-ZBrush               

-Photoshop          

-Marmoset

-Visual Scripting

-Unreal Engine          

-Hard Surface          

-Blender

-Mel Script

-Ai Generated

-ComfyUI

-Tripo3d

-OpenAi

 

Education:                              

Bachelor of Science Degree in Media Arts & Animation

The Art Institute of California-San Diego

 

Work Experience:

3D Artist

Lockheed Martin (Remote)

-Support Post-Production and Composite Projects

-Manage and create a library of 3D assets, characters, and props.

-Specialize in hard surface modeling (Hi & Lo Poly), rigging, animation, and scripting (C#, C++, Python) using industry-standard software such as Maya, 3Ds Max, Blender, Unity and Unreal Engine.

-Create organic models with ZBrush, focusing on anatomical accuracy and high-resolution detail. (High & Low Poly)

-Apply advanced lighting, texturing, and painting techniques using Substance Painter to enhance visual quality. Shaders for game engines. -Produce high-quality renders and animations, optimize performance and aesthetic appeal across platforms. -Convert point cloud data into usable mesh models for integration into production pipelines.

-Leverage AI-generated modeling workflows to accelerate asset creation and prototype development.

-Scripting for Virtual Reality, Augmented Reality (XR) in Unity & UE

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3D Artist         

BEMR LAB (Remote)          

-Design Virtual Environments, Assets, Characters, Textures, UV     Mapping, Lighting, Rigging, Animations, and a little bit of scripting (C#, Blueprint Visual Scripting, Visual Studio and Mel Script)                   

-Live Demos with Meta Quest, VIVE, HoloLens        

-Low Poly & High Poly Models                                        

-Hard Surface modeling with Maya, 3Ds Max & Blender

-Zbrush Marmoset Pipeline

-UV & Texturing with Substance Painter

-High Quality Renders with Unity, Unreal Engine 5, and Keyshot

-Point Cloud Data Scans, convert Point Cloud to Mesh,

Reduction, to Surface, Import/Export to preferred file type

-CAD file conversion

 

Operation Specialists-Second Class (OS2)

US Navy, San Diego, CA      

-Operated Aegis Radar for Surface/Air Team with Stennis Strike

Group

-Kept Enemy Surface & Air Contacts at a Safe Distance (Vital Area)

-Conducted Damage Control, Firefighting and General Quarters Drills

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