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Derrick Willis

3D Artist

Summary:

A Navy Veteran that enjoys 3D modeling. Has the ability to give and receive feedback, able to comprehend and communicate information and ideas clearly. Highly self-motivated with the ability to multi-task and operate efficiently in a fast-paced environment and complete tasks in a timely manner.

 

Qualifications & Skills:

-Maya                        

-Unity                

-Substance Painter

-Hi Poly

-3ds Max              

-Quixel Suite                 

-After Effects

-Low Poly

-ZBrush               

-Photoshop          

-Marmoset

-Visual Scripting

-Unreal Engine          

-Hard Surface          

-Blender

-Mel Script

 

Education:                              

Bachelor of Science Degree in Media Arts & Animation

The Art Institute of California-San Diego

 

Work Experience:

3D Artist

Lockheed Martin (Remote)

-Low Poly & High Poly Models                             

-Hard Surface modeling with Maya, 3Ds Max & Blender

-Zbrush Marmoset Pipeline

-UV & Texturing with Substance Painter

-High Quality Renders with Unity, Unreal Engine 5, and Keyshot

-Point Cloud Data Scans, convert Point Cloud to Mesh

 

3D Artist         

BEMR LAB (Remote)          

-Design Virtual Environments, Assets, Characters, Textures, UV     Mapping, Lighting, Rigging, Animations, and a little bit of scripting (C#, Blueprint Visual Scripting, Visual Studio and Mel Script)                   

-Live Demos with Meta Quest, VIVE, HoloLens        

-Low Poly & High Poly Models                                        

-Hard Surface modeling with Maya, 3Ds Max & Blender

-Zbrush Marmoset Pipeline

-UV & Texturing with Substance Painter

-High Quality Renders with Unity, Unreal Engine 5, and Keyshot

-Point Cloud Data Scans, convert Point Cloud to Mesh,

Reduction, to Surface, Import/Export to preferred file type

-CAD file conversion

 

Operation Specialists-Second Class (OS2)

US Navy, San Diego, CA      

-Operated Aegis Radar for Surface/Air Team with Stennis Strike

Group

-Kept Enemy Surface & Air Contacts at a Safe Distance (Vital Area)

-Conducted Damage Control, Firefighting and General Quarters Drills

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