
Derrick Willis
3D Artist
Summary:
A Navy Veteran that enjoys 3D modeling. Has the ability to give and receive feedback, able to comprehend and communicate information and ideas clearly. Highly self-motivated with the ability to multi-task and operate efficiently in a fast-paced environment and complete tasks in a timely manner.
Qualifications & Skills:
-Maya
-Unity
-Substance Painter
-Hi Poly
-3ds Max
-Quixel Suite
-After Effects
-Low Poly
-ZBrush
-Photoshop
-Marmoset
-Visual Scripting
-Unreal Engine
-Hard Surface
-Blender
-Mel Script
-Ai Generated
-ComfyUI
-Tripo3d
-OpenAi
Education:
Bachelor of Science Degree in Media Arts & Animation
The Art Institute of California-San Diego
Work Experience:
3D Artist
Lockheed Martin (Remote)
-Support Post-Production and Composite Projects
-Manage and create a library of 3D assets, characters, and props.
-Specialize in hard surface modeling (Hi & Lo Poly), rigging, animation, and scripting (C#, C++, Python) using industry-standard software such as Maya, 3Ds Max, Blender, Unity and Unreal Engine.
-Create organic models with ZBrush, focusing on anatomical accuracy and high-resolution detail. (High & Low Poly)
-Apply advanced lighting, texturing, and painting techniques using Substance Painter to enhance visual quality. Shaders for game engines. -Produce high-quality renders and animations, optimize performance and aesthetic appeal across platforms. -Convert point cloud data into usable mesh models for integration into production pipelines.
-Leverage AI-generated modeling workflows to accelerate asset creation and prototype development.
-Scripting for Virtual Reality, Augmented Reality (XR) in Unity & UE
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3D Artist
BEMR LAB (Remote)
-Design Virtual Environments, Assets, Characters, Textures, UV Mapping, Lighting, Rigging, Animations, and a little bit of scripting (C#, Blueprint Visual Scripting, Visual Studio and Mel Script)
-Live Demos with Meta Quest, VIVE, HoloLens
-Low Poly & High Poly Models
-Hard Surface modeling with Maya, 3Ds Max & Blender
-Zbrush Marmoset Pipeline
-UV & Texturing with Substance Painter
-High Quality Renders with Unity, Unreal Engine 5, and Keyshot
-Point Cloud Data Scans, convert Point Cloud to Mesh,
Reduction, to Surface, Import/Export to preferred file type
-CAD file conversion
Operation Specialists-Second Class (OS2)
US Navy, San Diego, CA
-Operated Aegis Radar for Surface/Air Team with Stennis Strike
Group
-Kept Enemy Surface & Air Contacts at a Safe Distance (Vital Area)
-Conducted Damage Control, Firefighting and General Quarters Drills